How would one best go about this process? Cycling through photo images full screen in Unity.
Create an array of texture2d's in a script with a timer ticking and render with the OnGui function
something like: `
Texture2D [] pictures;
int currentPicture;
float timer;
public void OnGui()
{
timer -= Time.DeltaTime;
if( timer <= 0 )
{
currentPicture = (currentPicture+1)%pictures.Length;
timer = 4; //4 seconds
}
GUI.DrawTexture(Rect(0,0,Screen.Width,Screen.Height), pictures[currentPicture], ScaleMode.ScaleToFit, true, 0);
}
`
I will leave it to you to finish other features like real fading