Ive read through some and I found this code (modified slightly) that seems to be what i want but it is not working to switch the cameras, here are my buttons, i also tried it with keypresses as show
using UnityEngine.UI;
public class CameraChanger : MonoBehaviour
{
[SerializeField]
private Camera[] cams = new Camera[2];
public Button ChangeCamera;
public Button ChangeCameraBack;
int SelectedCamera = 0;
public void Start()
{
cams[0].enabled = true;
cams[1].enabled = false;
/*cams[2].enabled = false;
cams[3].enabled = false;
cams[4].enabled = false;
cams[5].enabled = false;*/
}
public void NextCamera()
{
//if (Input.GetButtonDown(ChangeCamera)) is this how to use a UI Button
if (Input.GetKeyDown(KeyCode.X))
CycleForward();
if (Input.GetKeyDown(KeyCode.C))
CycleBackward();
}
private void CycleForward()
{
cams[SelectedCamera].enabled = false;
SelectedCamera++;
/*SelectedCamera %= 2;*/
cams[SelectedCamera].enabled = true;
}
private void CycleBackward()
{
cams[SelectedCamera].enabled = false;
SelectedCamera--;
SelectedCamera %= 2;
cams[SelectedCamera].enabled = true;
}
}