I am wondering what the best way to achieve this would be in Unity:
I have a series of different pieces of text that I want to display, one at a time (randomly), and changing after a 10 sec period. The number of different texts that I have to display will be around 500.
At the moment I am using a UI Text object for each different piece of text and I have a timer that runs on a 10 sec loop ready to trigger the changes.
Would it be best to somehow create a list at scene load that stores a reference to these objects which can then be used to get the component. Or is there a better way to do this?
I am new to lists so I have no reference here.