Cylinder deformed when using NavMesh

Hi there.

I’ve just started to use the Navigation system and I’m having a curious problem that I cannot resolve.

I’ve created a baked area over a plane (just the plane, not the child objects). Then I’ve added a cylinder as a plane’s child:

But when I press Play, the Cylinder gets deformed when it begins to move towards the destination:

110979-deformed-cylinder.png

I have tweaked with Agent Radius in both Agents and Bake menus, but the cylinder still gets deformed when I play the scene.

Any help would be appreciated!

This looks like the issue of non-uniform scaling:

Does your cylinder or any of its parent game objects have all the same values in the scale of their Transform component? E.g. (1, 1, 1), or (2, 2, 2), or even (3.1415, 3.1415, 3.1415). If not, upon rotating the object it will get distorted.

Btw, it is unrelated to navmeshes. As Bunny83 explains in a comment, it is due to distortion of space.