I’ve just started to use the Navigation system and I’m having a curious problem that I cannot resolve.
I’ve created a baked area over a plane (just the plane, not the child objects). Then I’ve added a cylinder as a plane’s child:
But when I press Play, the Cylinder gets deformed when it begins to move towards the destination:
I have tweaked with Agent Radius in both Agents and Bake menus, but the cylinder still gets deformed when I play the scene.
Any help would be appreciated!