Cylinder without a top

I have created a cylinder in blender and removed the top, when I import into the scene I only get half a circle? It looks perfect in the preview?

Other part gets culled. Unless you specifically disable culling in the shader, nothing will help. At least, I did not find any other solution.

ah yes I see… I want todo what you might call a “round” sky-sphere where the camera rotates and then the background changes, its in 2D…

You could do one of three things then:

  1. Invert the Normals in Blender so that you can see the inside face.
  2. Disable backface culling in the Shader, like RyuMaster suggested.
  3. In Blender, select all faces, hit ‘E’ to extrude. Then Escape out and press ‘S’ to scale the new portion in a bit. You now have a solid, manifold mesh. =)

I suggest option 1. Good luck!

Senshi… I bow to your wisdom. That worked… Now to place, scale add texture and do some camera magic :wink: