I have created a cylinder in blender and removed the top, when I import into the scene I only get half a circle? It looks perfect in the preview?
Other part gets culled. Unless you specifically disable culling in the shader, nothing will help. At least, I did not find any other solution.
ah yes I see… I want todo what you might call a “round” sky-sphere where the camera rotates and then the background changes, its in 2D…
You could do one of three things then:
- Invert the Normals in Blender so that you can see the inside face.
- Disable backface culling in the Shader, like RyuMaster suggested.
- In Blender, select all faces, hit ‘E’ to extrude. Then Escape out and press ‘S’ to scale the new portion in a bit. You now have a solid, manifold mesh. =)
I suggest option 1. Good luck!
Senshi… I bow to your wisdom. That worked… Now to place, scale add texture and do some camera magic