D3D Error with BlurEffect.cs

Hello

I have some problems with the BlurEffect on the webplayer

Someone can help me to fix it?

Thanks in advance

What GPU are you trying to launch it on, and how much video ram does it have access to?

Are you using the latest version of the Pro Assets as well? If the project you are using was created in 2.5, make sure you re-import the Pro and Standard Assets that ship with Unity.

About the graphic card :

And i’m currently using 2.6 pro assets (re-imported)

Problem doesnt appear with 2.5 scripts.

UP :stuck_out_tongue:

Anyone ? :smile:

We have a bug in 2.6 that affects render texture creation (actually recreation when the window size changes.) It’s possible that what you have here is a symptom of that bug. Without your project it is hard to confirm. 2.6.1 will have the render texture problem fixed and should be released within the next week. (“Should” in the sense that it is being tested at the moment, and if we find no new problems it can be released.)

Thanks,
Graham

Thanks for your answer.
(we resize the player very often so i think you pointed our bug)

Waiting for the 2.6.1 so :smile:

The problem still happen even if i disabled the blur effect :cry:

Is there any way to fix this problem?

Now with 2.6.1 i have this :

I have to make a demo in few days :roll: