Hi there. I’m trying some D3D11 stuff with Unity but having some problem with it. When I run my application, after the OnPostRender function, I’m getting three asserts on the GfxDeviceD3D11.cpp files at lines 2585, 2599 and 2610. Console only shows “SUCCEEDED(hr)” which is not very helpful
Anybody know what these lines actually check?
This is the script I’m using. Just trying to show some particles on screen: