D3D11 Assertion Error

Hi there. I’m trying some D3D11 stuff with Unity but having some problem with it. When I run my application, after the OnPostRender function, I’m getting three asserts on the GfxDeviceD3D11.cpp files at lines 2585, 2599 and 2610. Console only shows “SUCCEEDED(hr)” which is not very helpful :slight_smile: Anybody know what these lines actually check?

This is the script I’m using. Just trying to show some particles on screen: