CrisCL
January 12, 2015, 12:25pm
1
Hi all!
I have developed a simple UI app for Windows 7 with Unity 4.6.1f, and the game crashed…
Windows as created a crash report with an error log and a an output log.
The error log says:
Unity Player [version: Unity 4.6.1f1_d1db7a1b5196]
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 001b:701bb5e8.
Error occurred at 2015-01-06_191832.
95% memory in use.
1920 MB physical memory [94 MB free].
3839 MB paging file [576 MB free].
2048 MB user address space [43 MB free].
Read from location 00000031 caused an access violation.
Context:
EDI: 0x773a73ad ESI: 0x00000000 EAX: 0x02222038
EBX: 0x0224d1d4 ECX: 0x00000000 EDX: 0x0012ef4c
EIP: 0x701bb5e8 EBP: 0x0012ef70 SegCs: 0x0000001b
EFlags: 0x00010216 ESP: 0x0012eecc SegSs: 0x00000023
…
And the output log says:
Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
d3d: no support for this device type (accelerated/ref)
D3D9 initialization failed
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: NVIDIA ION (Microsoft Corporation - WDDM v1.1) (ID=0x87d)
Vendor: NVIDIA
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Nexar\CineMovilTouchApp\CineMovilTouchApp-Afiliados_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Completed reload, in 0.530 seconds
Initializing input.
XInput1_3.dll not found.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
I have used this simple game for two weeks and i had no problem…
Please I need help with this error, because I don’t understand the error.
Thanks!
Chris.
CrisCL
January 12, 2015, 8:29pm
2
Please any guide to solve it?
I was the complete day trying to understand the crash, but no idea…
Please some help! =)
Thanks!
Chris.
I think you’re out of memory or something like that, you only have 94 mb’s left on your RAM.
CrisCL
January 18, 2015, 8:10pm
4
OK, thanks. That can be the problem.
We are working with a “Dictionary” with 25000 elements, and with 2 GB RAM.
Now we have made a better architecture, and we are using less memory.
Maybe this was the problem.
Thanks for your hint!
Chris.
1 Like
so i got a similar error message when trying to play vrchat and i have 16 gigs of ram and 13 is available i doubt that all 13 gigs are being used but my gpu spikes a lot when i play this game and i only have a gtx570 and a i3 processor but im not very savy or technically inclined if anyone knows a fix or any more insight to try and fix it would be nice