D3d11 more than 16 texture in unity 4.6.1

Hi,

In release notes for unity 4.6.1 there is a fix that says :

(643425) - Shaders: Fixed support for more than 16 textures on D3D11.

I tried a shader with 19 texture samplers for shader model 5 but it says :
Sampler limit exceeded; more than 16 samplers needed to compile program;

If the texture limit is still 16, what does this fix means?

Well, maybe it was only fake fix, i.e., valve loves making fake fixes - if something doesnt work, they just remove that feature/thing from the game, easy life :slight_smile: