Hi,
In release notes for unity 4.6.1 there is a fix that says :
(643425) - Shaders: Fixed support for more than 16 textures on D3D11.
I tried a shader with 19 texture samplers for shader model 5 but it says :
Sampler limit exceeded; more than 16 samplers needed to compile program;
If the texture limit is still 16, what does this fix means?