Hello there!
As I was trying the latest build of a project of mine I stumbled upon nearly 8000 lines in the output log informing me that d3d12 is using slow scratch memory! I do not know in what effect this influence my project but I sure would like to know.
Here is a small sample of the output log:
d3d12: using slow scratch memory! Allocation size: 8388608.
Setting up 4 worker threads for Enlighten.
Thread → id: 4c84 → priority: 1
Thread → id: 8a70 → priority: 1
Thread → id: b8d0 → priority: 1
Thread → id: 9db0 → priority: 1
System memory in use before: 118.3 MB.
System memory in use after: 121.0 MB.
d3d12: using slow scratch memory! Allocation size: 1062432.
d3d12: using slow scratch memory! Allocation size: 1186464.
d3d12: using slow scratch memory! Allocation size: 1289280.
d3d12: using slow scratch memory! Allocation size: 1292544.
d3d12: using slow scratch memory! Allocation size: 1297440.
And so on for 8000 more lines.
If any of you knows if this is a problem that would be great! It would be even better if one of you could explain to me the meaning of this.
Thanks!