DaliDoggy.Blend

I made a low-poly model of my sisters dog for christmas that i’m going to put in my video game. I want to know how i can fix this:

Thanks! :slight_smile:

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Your normals in the modelling package are all wrong and will need fixing.

What @hippocoder says… It’s a pretty easy error to make. To fix it easily, in the N panel (right side) of your main 3D view in Blender, enable backface culling and then you will be able to see which faces are wrong while you are modelling, then flip them and resave. Also, you want to make sure (from Object mode) that you apply rotation and scale before saving or else you’ll be very disoriented in Unity3D.

Thank you all so much