Damage Indicators [RELEASED]

Damage Indicators
is a functional directional system that works with Unity OnGUI system, that helps the player know where you get the addresses off the damage,like the latest AAA games have this system, either FPS, TPS, RPG, MMO, ETC …

Features:

  • Damage indicators: display Texture2D with the direction of the attack on screen.

  • Screen Splash: display a screen splash effect when your player gets hit and make it stay if
    your player is dying.

  • Dynamic: displays an arrow for each attacker.

  • Camera shake: display a camera shake effect when your player gets hit.

  • Total control of size, color, fade duration of UI.

  • PDF tutorial of how to add to your project.

  • Code examples of Player Healt, Bullet and Enemy.



    how it works?
    Basically, when the player takes damage, showing a UI pointing to direcion from where the attack.

    this worked on my project?
    “DI” works with a single script which you put in the player, and then you just have to modify a couple of lines of code in your “PlayerDamage” (the package includes a tutorial on how to)
    so it can be adapted to almost any type of project.

    I hope that you are interested in more than one package, without more, I give you the link:

Buy it Here<<
https://www.assetstore.unity3d.com/en/#!/content/23912

Try it here<<
WebPlayer Demo

Update : added web player demo
Demo

Update Info: I sent the package to review, with a new price of assent.

Update Info: assent price is reduced.
Damage Indicators