Hi I am a senior in high school in a video game design class. My teacher really doesnt know what hes doing…my game is a Zombie game and i am trying to make it where if my zombies which have and animation of them running a rigid body a constant force a capsule collider with the ice material so they slide a smooth look at script
var target : Transform;
var damping = 1.0;
var smooth = true;
@script AddComponentMenu("Camera-Control/Smooth Look At")
function LateUpdate () {
if (target) {
if (smooth)
{
// Look at and dampen the rotation
var rotation = Quaternion.LookRotation(target.position - transform.position);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
}
else
{
// Just lookat
transform.LookAt(target);
}
}
}
function Start () {
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
and a Zombie Attribute Script
using UnityEngine;
using System.Collections;
public class ZombieAttributes : MonoBehaviour {
public float damageToInflict = 5.0f ;
}
im trying to make them cause my first person controller damage when they run into him. the script i have for my first person controller is a script i have called Health
using UnityEngine;
using System.Collections;
public class Health : MonoBehaviour {
public float maxHealth = 100.0f ;
float health = 0.0f ;
public float regeneration = 10.0f ;
void Start(){
health = maxHealth ;
}
void Update(){
if(health < maxHealth)
health += regeneration * Time.deltaTime ;
if(health > maxHealth)
health = maxHealth ;
}
void OnGUI(){
if(health < maxHealth){
Color tempColour = GUI.color ;
GUI.color = Color.red ;
GUI.color = tempColour ;
}
}
void OnControllerColliderHit(ControllerColliderHit other){
if(other.gameObject.CompareTag("Zombie")){ //make sure you tag zombie as Zombie
//if we hit a zombie, get it's script for damage->
ZombieAttributes otherScript = other.gameObject.GetComponent<ZombieAttributes>();
//now apply said damage
ApplyDamage(otherScript.damageToInflict) ;
}
}
void ApplyDamage(float damage){
health -= damage ;
}
}
They either dont seem to be colliding? or one of my scripts isnt working any help would be very much appreciated.