I have this js set to make my charter take damage over time as long as its in my invisable collide but its doing 1 damage every second and I need to put it on a delay. I want it to do 5 damage every 3 seconds you are in it.
var damage: float = 15.0;
var playerStatus : Player_Status;
function OnTriggerEnter()
{
playerStatus = GameObject.FindWithTag("Player").GetComponent(Player_Status);
}
function Update()
{
if(playerStatus != null)
playerStatus.ApplyDamage(damage);
}
function OnTriggerExit()
{
playerStatus = null;
}
I’m having the same problem. I’m really bad a coding. I need help step by step how you do damage over time.
I have a character so that when on a certain object i.e platform he does 5 dmg ever 3 seconds.
I have applied the above script onto my game object(platform) and my character is tagged to “Player”. It’s still not working.
Sorry and Thanks alot.