Hey all,
I created this damage shader last night using SSE and thought I’d show a little preview. After setting this up, I’m kinda surprised there isn’t more of this sorta thing in games, since its pretty easy to pull off. The shader fades from one diffuse texture to another diffuse, while decreasing the emmision on the first texture and then starting to do an alpha cutout on the 2nd texture.
1196001–47483–$Damage.zip (2.36 KB)
