ok so im trying to make it to where when the “bomb item” is dropped the partical activates after 10 seconds and its something which causes damage but im not sure how to have it do such an action
and also when a “player” drops the bomb how do i make the bomb colliders become ignored till the player walks off the “bomb”
any advice?
for the colliders bieng ignored just dont activate the colliders untill the player is x amount of distance from the bomb, for activating after 10 seconds, just start a timer for it to wait untill 1 seconds is up.
And the damage system can be quite simple too. All you need is a sphere collider set to a trigger, and the objects within the trigger (once active) will take x amount of damage depending on how close they are and how much damage you want the bomb to deal (baseline).
If you have rigidbodies attached to your characters or objects in general, I’d recommend taking a look at this link. It is the documentation for adding an explosion force to an object (force outwards in all directions) instead of a collider pushing objects away by hitting them.
oh ok thanks oritusll and laakerules how would i go about that i mean thats the basic fundamentals i was talking about but going about that im not exactly sure what mechanics i should use in the coding