Hello!
One helpful feature that would be amazing if added to DampedTransform at some point is being able to define a maximum distance from the target, since when the object is moving quickly, it makes the bones many many meters apart, which is awkward. :))
Thank you!
Josh
Hi,
We want to avoid adding too many options to the core set of constraints to keep them as efficient and simple to understand as possible.
Animation Rigging is a package we intend users to extend as they see fit. If a constraint is not doing what you’d like, it should always be possible to write your own and tailor it to your needs!
Without modifying DampedTransform, you could create a constraint to limit the distance in between a source and its constrained object and have it evaluate after your damping. In doing so, you’d be able to reuse that new constraint in other parts of your rig with or without DampedTransform.
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Fair enough, I’ll try doing the latter solution, thank you :))