I’m currently attempting to code flight controls for a space simulator. I’ve gotten them to be responsive, but at the moment they are a bit erratic. Gravity is 0 and the mass of the ship is 1000.
AddRelativeTorque(new Vector3(0,0,Input.GetAxis("Horizontal")*10*mass));
AddRelativeTorque(new Vector3(0,Input.GetAxis("Horizontal")*5*mass,0));
AddRelativeTorque(new Vector3(Input.GetAxis("Vertical")*10*mass,0,0));
What other variables or factors should I take into account?