How can I remove of soften these artefacts with out upping the Baked Resolution ?
If I set the Baked Resolution high or very high they will disappear but at a great cost to baking time and light map size, as this is for mobile I need to cut down whatever and wherever I can.
I’ve made sure the UV’s are good, and if you look at an other part of the scene with the same setting it looks OK.
In Picture 3 the joint goes to the floor, the top block is half the size of the bottom block, and the bottom block has no artefact running down its joint!!
I get these whenever I have 2 meshes abutting each other in a scene. Typically I’m either i’m using separate meshes to help with lightmapping, or I plan to break the scene apart. But my current project is using a lot of prefabs to create rooms, looks like that what your doing. I’ve been using an asset called “simple mesh combine”, it’s great. After I construct the room, I really don’t need to maintain the prefabs anyway. Plus you can export the combined meshes for UV work or to color vertices or whatever.