First I need to make all areas visible, then I need to make only the interiors dark, but I can’t really try tweaking some settings and then bake because it will take another 12 hours.
These are my settings:
I can only assume that you are new to this process. I would highly recommend reading through our manual and watching the following two videos which explain lightmapping process:
Also, I can see that you have both realtime GI and baked GI enabled. Do you require this in your project? Enabling both will contribute to the overall complexity, which will result in decreased runtime performance and baking time.
Hi thank you for your answer. I deactivated realtime GI and it helped solving some issues.
I have seen the videos you posted but I can’t find the answer. I have tweaking my settings with no results. The problems come when I bake because if I delete my lightmaps I can see everything clear.
For example here:
It has different colours, and it’s not about the object itself because I have the same object in another place with the correct colour.
12hrs sounds like a very long time for baking lights
i suspect your set on GPU (Preview) and your project is very large or complex… Unity may have been defaulted back to the CPU, this is a pointless design as the GPU bake is most important on large / complex projects …
for this reason, plus many more I suggest you checkout a asset called “Bakery”
they also have a helpful community to learn from and the documentation is wonderful