Hello there
I tried to convert my Unity 3D project from Built-in to HDRP Project, but all my scenes are converted into this negative effect-like dark blue shades. Can someone help me why is this happening?
Hello there
I tried to convert my Unity 3D project from Built-in to HDRP Project, but all my scenes are converted into this negative effect-like dark blue shades. Can someone help me why is this happening?
Add reflection probes.
it does have reflection probes, I checked the boxing and all
Are the probes properly baked ? Do you see the walls/floor/ceiling there ?
The issue your are seeing is mostly that the sky light is affecting the objects, and the reflection probes either don’t overwrite it, or don’t occlude the sky.
Also, check your interior light intensity values, HDRP is expected to work with lights that have a way higher intensity than built-in.
I had to recreate and bake all RPs again and now works again. thank you very much!