My project got broken at some point and I have no clue why! Now I have very dark surfaces, and tried to change project settings, lighting, switching from skybox to color etc (I did not use Generate it will never end, and what’s the point was ok without it, and still ok in any other project without light maps).
Here’s example, and how the same part looks in another URP project.
I found the reason, was because of Linear color Space in Player settings (some Asset is forcing Linear instead of Gamma).
And black ceiling because of directional light rotation.
You really should be using linear cause most rendering is based around it. Without linear most effects might not look right. But if you’ve been using gamma this whole time I guess something is busted on linear?
As for baked lighting taking forever, that usually only happens if the light mapping config is greater than needed.
You might just need some help on how to properly bake lighting without it taking too long.
This is a solid video that goes over the settings, and how to optimize.
The thing is I’ve always been using Linear because I have this asset (UniGLTF in order to use different formats like obj, glb in the project) since the very beginning, but only when I added this Harvester model I’ve noticed texture issues:
Just updated my message, checking why that model’s Normal Maps causing these issues.
UPD
Seems like I found the problem, my normals used to be in dds format (there is no texture type field), I created new maps in png, changed type to Normal, and it worked.