Hello. I opened my project in Unity 6. And see dark lighting like tone mapping post-processing is applied, but post-processing is disabled. I attached screenshots to show a difference in lighting between Unity 2022.3.25 and Unity 6000.0.0, also attached URP, camera, and direction light settings. What is wrong?
Did you re Generate Lighting? Maybe reflection probes need updating?
I do not have static scenes and static objects in my project, custom terrain, city builder game.
It looks like some ambient lighting is missing. My suggestion would be to check the Lighting tab to see if there is anything different or changed. You could try to Generate Lighting regardless just to see if it changes anyhting as it will alos (re)create the main ambient probe.
Edit - Lighting - Generate Lighting, yes, thank you
I noticed that Sky does not give ambient in some Unity versions lately, so can try use Gradient or single color and maybe fixes it.
I had the same issue and if you’re in the future wondering exactly where to go:
- Click the Window Button in the Menu Bar
- Click Rendering in the drop down menu
- Click Lighting in the sub drop down menu
- Click the scene tab at the top of the lighting window
- Click Generate Lighting at the bottom of the lighting window
@PieterAlbers Thankfully you posted otherwise I would have spent more hours trying to understand what’s wrong but I appreciate it so much your guidance.