Since moving to Unity 5, my characters all have dark shadows in the bottom half of their face when just using a single directional light. It’s like each of them has a “five o’clock shadow” (even the girls!).
Has anyone else seen this behaviour? I feel like it’s something very simple, but my knowledge of lighting is limited, and I’ve tried a lot of different ideas and just can’t crack this one.
Could be bias, but a screenshot of your dir light parameters and a screenshot of the artefact you are seeing would tip us off a bit more (at least I hope).
try setting shadow cascades to 4 in quality settings
ask unity to generate normals for the model - i suspect issues like this are either bad normal map or bad normals (most lighting issues are) - if this doesn’t work then check to see if the same issue is present without a normal map
I recommend gillette gel or foam, it helps razor glide better although the smell is somewhat manly.
Hippo’s advice totally nailed this issue - my characters just needed normal maps for their faces (they previously only had albedo). No razor purchase necessary!
In case it’s useful, I came across a great free resource for generating normals (as well as displacement, occlusion and specularity maps). Runs on both OS X and Windows: http://crazybump.com