I’m currently using FreeLook for my lock on system. The follow target is the player transform and LookAt being the enemy. I’m running into an issue where the camera loses track of the player and prioritizes the look at target, almost as if it were zooming in on it rather than keeping both the player and the target on screen.
Any help is greatly appreciated!
Hmm, instead of targeting only the enemy, you can try to create a target group that has both the player and the enemy in the group. Set it to group average and try that.
@billygamesinc FreeLook is not a good rig for this. Try instead with a FramingTransposer + Composer combo in a normal vcam. Follow target is the player, LookAt target is the enemy. That will ensure that the camera looks at both player and enemy.
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