Dark Theme should be Free?

I was hoping that Unity will allow Dark Theme for personal Users as well.Since the Unity annual survey asked this question.If not in 2019.3 then when?Dark theme is a lot better than light theme and It will be a great addition to Unity Personal.I would also like to see a custom Theme / Interface options as in Blender!

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Most probably never.

For the meantime, there is this 80% dark theme :wink:

Nobody will ever make me read light letters again on a dark background, as it was in the 80s of the last century.
And these new “Dark Ages”, with this fashion on a “Dark Theme” in all designers applications around - someday they will end…
Anyway…

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I have a theory that they will. I’ll quote myself in another thread

You don’t have to use the dark theme lol. Even if free tier users will get a dark theme you’ll probably still be able to choose between light and dark the same as you can in paid subscriptions.

Also I find it hard to agree with you that dark themes are a fashion. Maybe in the future light themes will return to being the default in professional applications, but there are still a lot of people who prefer dark themes so it probably won’t go away.

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→ definition of fashion

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There’s one powerful guy at Unity blocking it from happening. Luckily the new skinning might be enough to let anyone switch to it.

It would remove a lot of pain from the Unity dev’s themselves, because currently they have to make a dark/light version of everything they do. For example, some of their DOTS stuff is partially broken in light because you can’t see the values.

Is it fashion? Or is it rather comfort of work for eyes?

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They will still have to support both light and dark themes. Dark for fashion and light for actual work (it’s better for the eyes on the long run). Unless they want to lose real people, who actually using their software.

I won’t go into details again, because we debated it countless times. Dark theme is for show. Light theme is good for the eyes. If the “light” is hurting someone’s eyes, it is 99.9% that the room is under-lit so it’s needed to change, not the theme of the software.
I mean if we’re talking about real solutions and not about fashion.

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I have a feeling that this isn’t how majority of the users see this…

It has very little to do with fashion, it really is just easier on the eyes. I have my monitors near 0 for brightness and contrast + always work with background lighting (never ever in dark room). I’ve worked with computer screens for several decades and my eyes truly hurt if I have to stare at bright screen all day long. I even run dark theme mods for most websites, including this forum.

Sure you can deal with the light theme but it’s uncomfortable. Every single tool I use in production uses dark theme, even text editor.

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How can I do this? :eyes:

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Usually with a browser extension. For example this one.

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Thanks! :slight_smile:

Come on Unity? 10 bucks a month package (maybe include cloud) 100 a year.
Easy money. Not like there isn’t a free workaround

Quite frankly, I’d rather them to offer a dark theme for the forums, the editor default theme is not that bright and you can still lower your screen brightness.

2019.2.3f1:

2019.30b1:

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Courtesy of this thread: Editor skinning thread

My monitors are at 20% brightness and I still don’t like how bright most things end up being.

As for the forum, I use this: https://addons.mozilla.org/en-US/firefox/user/14652163/
As well as this, which lets me make custom edits to sites CSS and save it such as below, the lower one is stock width vs the top modified width. Much better for viewing peoples code snippets pasted into threads: Stylus – Get this Extension for 🦊 Firefox (en-US)

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Hmm, complaining about brightness, yet making bright game … :slight_smile:
You probably introduce too much contrast.

The default UI colors design indeed is not that bright. Is not white either, but is more neutral.

Potential problem with dark UI designs become apparent, in bright environments, where reflections may introduce much of eye strain.
All fine, if there is no strong sunlight, or other bright source of light and white walls directly behind.

Mind I use myself dark color scheme on VS.

That is a Synty demo scene from the prototype pack that happen to be about the right size to use for testing that I wanted to do. At the time of that screenshot I was in process of trying to figure out why my conversion from 2019.2 to 2019.3 was causing my entities mesh to have problems so I was reimporting, changing, removing, and disabling different things which included postprocessing which meant no more exposure adjustment and things of that nature in an attempt to narrow down the cause. With aforementioned adjustments to my monitor brightness, postprocessing exposure adjustment, and the inclusion of a dark color scheme to Unity, it makes everything a comfortable level.

The intent of my posts were to share that obtaining a dark theme in 2019.3 is doable and that the forums theme can be fairly easily adjusted. I don’t know what you intended to accomplish with your initial remark but it certaintly didn’t contribute anything positive to the conversation. As for contrast, I am in no way an artist, I don’t know what constitutes a “good” contrast. I have mild/severe protanomaly, I simply liked the fact that in that particular scene I was more easily able to distinguish the colors present.

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