I have just a simple request, I’m looking for a way to darken the shaded part of an illuminated object. For example a planet, the default shaders are okay I don’t need anything fancy, however, you can see all of the planet at once as it’s not dark enough.
All I want to do is make the part not in the sunlight darker.
Is there an easy way to achieve this? It’s for mobile so nothing too taxing would be ideal. Thanks much.
Just reduce the ambient light in the render settings.
–Eric
Had a feeling it was ever so simple, thanks so much.
You could also add noambient to the #pragma surface in a surface shader if you want ambient light in other parts of the scene. See: Unity - Manual: Writing Surface Shaders
Or some volume fog with draken color