Hey everyone,
I am actually working on an tile based medieval city builder (like Anno or Kingdoms and Castles).
Now i want to darken the tiles, that aren’t owned by the player. But i don’t have an idea how to achive this. Maybe some one of you have a tipp or solution for me.
I have attached two images, where you can see how it looks in Anno and Kingdoms and Castles.
Best Regards
You can achieve this with many shaders that allow a ‘tint’ color setting. This means you need to create a material with such a shader, and know how to change the tint color via script (all not terribly difficult (even writing the shader isn’t in this case), but will require you to look up a lot of things if you haven’t done something like this before). Best bet is probably a ready-to-use asset from the asset store, or from a tutorial.
You can search for “Fog of war Unity” if you want to find tutorials. That’s how it’s usually called, even without war going on 
Hmmm. Isn’t ‘fog of war’ masking tiles that are invisible (i.e. not near to own Units) to the Player? Similar in concept, I’m sure, but much more complex.