Hello,
It does not appear to be possible to set a light’s intensity value to anything less than zero… In effect, not letting me create “Darks” – light sources with negative values that would make parts of the scene darker. (This is a standard 3d lighting technique in certain quarters. And if I recall, OpenGL supports negative light source values).
Am I missing something, or did Unity’s designer’s not take this account, or is really not technically possible to have negative light sources in OpenGL and all is good in the Unity-verse?