So i have a dash function i know it works because it use to use the lerp function and worked fine. but the needs of my game require that a character controller be used. what function would be the best to move my character from point A to Point b at a specified speed. Or is there a better way to lerp that takes into account the character controller?
i need the character controller so its not possible to dash through a wall
my attempt ended up like this but it does nothing
if (dashnow == true && dashforward == true)
{
attackanimaton.SetInteger("Dashtype", 1);
myplayer.Move(Vector3.forward * dashspeedstat * Time.deltaTime);
}