What’s the right data type to use to store an array/hashtable/struct of gameobject cube instances “blocks”? Along with the usual cube properties, the block instances also have their own properties, such as
tileType. The purpose of this variable would be to undo/redo…
I’m currently using GameObject, but it may make more sense to just store this as text rather than GameObject’s, and then have the system create the cubes when the redo/undo is hit (etc). For undo’s, I am having the last cube “popped” off the GameObject array.
For redo, I’m having the issue here, where populating a redo array seems to keep the Destroy from removing the block.
I suppose it would make more sense to use a struct or something like that? If so, how would you define it?