Dear all,
I made a vr environment for a street using unity version 2021.3.11f1, the experiment is based on a player navigating the space and his eye tracking is recorded after finishing navigation. I got an excel file for the gaze data. The question is that I need to visualize gaze data in the same unity file while being in the edit mode i do not need any animation just the eye tracking points to be visible on the 3ds model to I can know at what objects people were looking at.
Is that possible? and if it is not possible in unity how can I do that?
Hello. I am working on a similar experiment for my PhD work. I am using Tobii pro fusion ( Screen-based eye tracker) and I have integrated with my Unity 3D experiment (screen-based) with Tobii pro SDK. It currently generates an excel file with data but it is difficult to understand it without knowing where the participants are looking. I want to set Area of Interest and receive data and also, as you mentioned, see in the gameplay, where the participants were looking at (similar to a heatmap maybe). Did you find any solution for this? Kindly let me know. Thank you so much.