I have the following code
I defined this variable in the beginning of my GameManager script :
public string formattedTime = DateTime.UtcNow.ToString(“yyyy-MM-ddTHH:mm:ss”);
and then put a debug message
Debug.Log($“Formatted Time: {formattedTime}”);
in my Play function( so when the player hits the button play). When I check the debug message in the Unity Editor it works perfectly BUT when I check it in the AndroidLogCat it shows as empty. When I check the variable that is saved in the UnityCloud with the player ID of my mobile device I see that it is also empty like this : " ". What could be the problem? Any ideas? I am confused because on the laptop it works perfectly and it is also not throwing me any errors.