Yeah steve, learn something…
Mac: Hey pc, what are you going?
pc: Just playing some games.
mac: really? What ones?
pc: Oh you know, all of them.
Well, that´s the thing i wondered about:
I mean i think David is totally right with what he is saying, but i don´t know if its a good idea to say such things publicly as what happened to Adobe kinda shows what can if one makes Apple angry.
Personally i feel like unity is getting a silent allowance by not getting kicked out, not the ideal situation, but yeah, better to have that than nothing.
It sure would be nice though if Apple at least listens to the reasonable feedback =)
Man I wanted to burst out laughing when I read “What authority does David Helgason have on the matter?”
LOL! I thought that was so funny!
Yeah, what does Unity know about the business of making games? I ask you! What? Ha ha ha!
My view is simple. iPhone development is hard. Making games is hard and making games for the iPhone is harder. On PCs and Macs you can afford to waste because it has the hardware to cope with it, on the iPhone you need to be good at what you do. I find it fascinating that people want to start making games and start small by making their first game for the iPhone… ouch!
And now I am going to contradict myself and say:
Unity, make the Unity PS3 license free or price it like the iPhone, please.
People, let’s abandon the App Store and saturate the PSN…
Hold on… is that what I said? It sounded better in my head…
Edit: Made that stand out a little bit so certain people can see it, better…
Aghhm! Not naming names, CC. Agghmmm! Koff! koff!
Not all of us have $60,000…
I think both sides have a point:
Unity is right in that for some kind of complex game middleware is mandatory and UT creates some of the best middleware around.
They just have to watch out to explain that nicely to Apple instead of going confrontational and do their best to stick with rules as far as they are halfway reasonable.
Apple is right in that enforced strict rules are required to protect both its customers and developers. They just have to watch out to not go too far with the “protectionism” so they don´t hit those who make good stuff that is benefitial to all.
For us developers and middleware creators its the most simple and automatically coming point to say: Dang, Apple has gone nuts!!!
But when one thinks about it some more, yes, they have some valid points for their actions, no matter if one likes them or not.
What would flash in the browser bring for iDevices? Way worse performance while browsing and still App store sales taking a huge hit (because you can´t beat free content). So worse experience for customers and developers.
What would flash for creating native apps mean? Millions of badly performing apps not allowing using most of the sdk features, very likely breaking with the next OS upgrade thanks to the way Adobe did it.
And for developers: yes, in theory another way to make apps but in reality a very poorly running one, very feature limited and still millions more in competition with crapware.
I also noticed something else the other day that reminded me again that Apple does have a point with their rules (even if they have to watch out to not go too far with them) :
Android devices and the android market.
thinking about whether i should give it a go i checked the Google app store, which is a total mess online. Then i got excited about news that 11, a big german internet provider, would now bundle an Android tablet for free with their internet connection contracts.
“Awesome!” i thought “this will give a huge boost to Android penetration in germany and that way also a big market for Android apps!”
Well, sadly i quickly noticed that i had gotten excited too early, because 11 actually doesn´t put the google app store on their devices and one can only buy hand selected apps by 11 on the device.
See where i´m getting at? At the end allowing device manufacturers, store creators and app developers to do anything they want any way they want is sometimes at the end not good for anyone.
So yeah, bottomline is i hope Unity succeeds in hopefully keeping good cooperation with Apple and making clear why unity is important for the iDevice platform (best by delivering awesome unity iphone versions supporting iOS and its features fully) and Apple doesn´t take it too far with their protectionism and then all is good.