I’ve been working on my small unity project for the past few months now so I decided to create a thread about it encase anyone had any helpful criticism or interest in it.
It’s still a learning project but i’m making it as a anime art styled multiplayer fps game with open world mechanics. Obviously, a game like that is to much for one person to accomplish on their own. That’s why I am just developing it as something to give me more experience as a game designer/3D Artist/Programmer.
Currently, it has:
Basic mob spawn system with waypoints + aggro/basic combat in. Exp granted to last person to hit the mob when it dies.
Working hp/mana bar with character portrait.
Working but in progress Minimap.
Basic online capability with unity’s networking.
Some progress in pulling value’s from a mysql db into the game (just scoreboard info atm) 6. In progress new inventory
Discontinued working building system similar to rusts (avoiding collider limit)
Basic Death/Respawn (Haven’t moved older respawn system over yet)
Synced Projectiles over network (fireballs,etc)
Mecanim animations synced over the network with interpolation to smooth it out.
A few attack animations
And I think there’s more I can list but it’s late and my memory’s fuzzy.
Edit: (This was to be a VR/Hybrid VR online game but motion sickness was keeping me from developing for VR. Motion sickness pills took care of it but I figured it wasn’t something I should take everyday. I did test out my village scene below with my dk2 at 75 fps with everything except shadows.
The art style of the village looks nice.
Not to be discouraging, but the rest of the images look like a hodge-podge of mixed media.
The characters have a anime style, the environments look semi-realistic and the fireball fire-streak effect doesn’t match either the characters or the environment.
If you want to improve - since you are going for anime style - I think making the environment less realistic - with more flat colors and less detail could sync the world more closely to the characters. And the fire effect just needs to be replaced with a anime styled effect. I’d say either hand drawn, or toon anime style, or something else. It just looks out of place.
Some anime shows probably have ample reference material to stylized anime effects.
But I guess for just a testing/learning scene - good?
You listed a lot of systems/features it has, but those really aren’t evident in the screen shots. Maybe a webplayer build to get some feedback on those systems.
Thanks for the feedback! I’ve been experimenting with art styles for the longest time trying to figure out what I wanted. Say, a realistic Black Desert/Archeage type style or a more anime hand painted one. That village is my newest attempt that’s all been hand painted but given more realistic lighting.
The original look I was going for was photosourced textures that were hand painted over. I believe that’s Bioshock Infinite’s style. Then I was going to match the characters to the environment for a half/half realism-hand painted world. That’s mostly why everything was a hodge podge of different looks because of my experimenting (also, the more semi-realistic spells I was playing with).
So basically I’ve been torn between the different styles and been experimenting/imagining what it would look like if I switched everything else over. I can’t settle with the flat look of a typical anime inspired game so it at least has to look similar to the village screen. If I have to upgrade the characters to match it better than that’s completely fine. I’m just trying to combine the best of both worlds and it’s been really tricky.
Well - as long as your systems and mechanics are in place - and it’s entertaining - I think art style really doesn’t matter as long as it looks nice.
I really do like the look of the village, though everything looks a little too straight, flat and clean… and brown.
Can’t really tell how your characters look from the images, but can tell the style. Maybe matching the style of the characters to the village style would look good. But less brown.