Hello Unity people,
Dawn of the Tyrant is a game project we have been working on for a while. We now have a fully functional demo and we thought it would be a great time to share some of our work and progress with the community here on the forums.
Thanks for dropping by to take a look at what we’re working busily on. We’ll be sure to keep this thread regularly updated with more videos, screenshots, information about the project and updates on what we’re working on as the game progresses.
Any comments and feedback would be great to hear! ![]()
– The team at Six Times Nothing
About the project
Genre: RPG – Single player, but some social features
Platform: Windows + Mac OS
Dawn of the Tyrant is a socially connected role playing game where the actions of players affect the flow of the storyline and gameplay. The game is based in a dark, primeval and brutal world where the advanced technologies of a once ancient and powerful race have fallen into ruin. The style of play fuses elements of traditional RPGs with faster paced survival-horror gameplay. The game world and artwork is inspired by a combination of gothic fantasy and horror and Babylonian, Egyptian and ancient Middle Eastern history and mythology.
Gameplay video
Here is a gameplay video, which shows the functionality and art as it currently stands. This video shows around 11 minutes of unedited gameplay, although for the impatient – you can skip to 04:50 to see some combat! ![]()
(Also – looks better on YouTube in HD!)
Please note that this a demo, not the complete game and some artwork, UI and content may not be final.
As to be expected, there are a lot of things to still be ironed out – loads of little bugs and glitches. However, the truly gargantuan task that still sits ahead of us is content – levels, missions, environment art, lots more characters, tons more weapon and armour options, and so the list goes on. We are currently looking into various options to give ourselves the necessary financial backing to take this game to the place that where we really want it to go!
Screenshots
The story
The planet of Vónekh VII is a stark and brutal world. Drenched in blood and dread, those unlucky enough to be trapped on its surface fight a never ending war for survival. With eyes cast skyward, many dream of going to a home that they have never been to and have only heard tales of. On the horizon they see the rising darkness, and the infinite terror stirring within.
An ancient and powerful race who once ruled the stars, now known only as the Aëdr, were rent asunder by a war long since passed. Yet their descendants – the proud and powerfully winged Lánaraï still fight their fallen kin, the dark and brutal Kheïtanni, in a bloody and seemingly perpetual stalemate. Neither faction will rest until the extermination of the other is complete.
Unknown to these vying factions, a growing darkness and malevolence has taken seed in the depths of the Void. In the utter blackness of this sinister nether realm, one who was thought destroyed rises once more. Rhïarrh, The Fire in Heaven, whom the fallen call the Tyrant-God.
It was His infernal desire to create and control life itself that once set in motion the war that still reverberates though generations of warriors that follow. A war that pitted brother against brother, and turned a galaxy-spanning empire to ash.
For now, Rhïarrh remains trapped in the eternal darkness of the Void. In fury, He strains against the chains that bind him and His infinite anger and seething hatred burns like a new star in the firmament. A terrible fire whose searing blaze reaches out into the material universe. It is prophesised that should He return, all are doomed to perish.
As the sky blackens with the threat of a coming storm, a new hope springs from the darkness. Ancient technologies of the Aëdr, thought to have been forever lost, have been unearthed. Now over shattered relics and the skeletal remains of once mighty starships, the battles between the Kheïtanni and the Lánaraï increase in ferocity. Rhïarrh’s hateful gaze turns northwards and where it falls, unspeakable horrors begin to stir in the darkness and in the ground below. The dark and wild places of the world fill with vile things born of the Void. These Lán-Faën, the nightmares of men made real, now plague the lands of mortals. The end of all things is truly at hand.
For the long lost stars or for blood and vengeance, the time is now. Stand your ground, rise to the challenge and fight. Before the raging fire consumes us all.
About us
Dawn of the Tyrant is being developed by Six Times Nothing. You might have seen our name around before – Chris, though he no longer works with us, was behind the popular UniSky system on the Unity Asset Store. We’ve also released some free assets to the community in the past, including the Terrain Toolkit, which was part of the Unity Summer of Code, way back in 2009. There’s actually just two of us now, though we’ve had the honour of getting to work with quite a few fairly awesomely talented people on this project, who’ve freelanced with us to help bring the game to life. Really, making this game was what we initially formed Six Times Nothing to create, but it’s been a very long and winding road to get to this point!