“No Man’s Sky’s day-one patch dramatically builds out and changes the entire game”
If a game is patched before anyone plays it, isn’t that functionally identical to releasing a different game than you shipped on the physical discs?
You get the hype of this shot to use for marketing:
They get the ball rolling on distribution, they have something to send reviewers- all the stuff you need a “finished game” for.
While at the same time, they’ve bought some time to work furiously on the day 1 patch to actually finish the product the way they want.
Day 1 rolls around and all the digital customers download the patched version, and all the physical medium customers get to wait a little longer while they download the patch.
AND all the progress of anybody who used advance copy material gets wiped out- any leaks aren’t as relevant, because they were playing a game without X content and Y tweaks. Heck, the word of the guy who finished it in 30 hours is now thrown into question because he was playing a game without the same amount of content as the one everybody is going to play at launch. You probably still can finish it in 30 hours but its the idea that maybe that’s a thing that was changed that matters.
I used to think of day 1 patches like the developer was shipping a broken/incomplete product, and the patch was a last minute round of spackle and glue to hold things together until they had a chance to do the job properly. As games become increasingly digital, their life cycle seems to be changing to where it’s okay to ship something not quite done, As you can always patch it later or put out a DLC- sometimes you just run out of time and money and you have to launch it and plug the holes later with the launch money.
This example strikes me as something different because it meshes so nicely with their marketing focus of mystery and exploration- just before all was about to be revealed, they go in and change some things and now there’s more mystery about what changed and what stayed the same. This seems too calculated to be a rush job.
The only downside I see is that this move snubs some reviewers who were due to get advance copies, and now can’t. Not great, but it doesn’t seem like the worst thing in the world either- NMS has pretty good saturation right now and it seems like everybody wants it, and even those who don’t are at least curious. Reviews might actually hurt sales in the atmosphere of mystery that they are selling.
What do you think? Clever business move? New trend in game releases we’ll see even more of? Or is it just a really good marketing cover for a rushed release?