I'm making a game with a day cycle (Like Zelda 64 Ocarina of Time) and my question is.
Making a realtime shadow consumes a lot computer process. Can I bake a few lightmaps and 'blend' according to the sun position? Like sunset, sunrise, midday?
Or there is another way to do it better?
You could try a 'horizon map' & shader? Basically it's a texture that holds two values: what time the sun touches it and what time the sun leaves it. A shader can then interpret this and shade appropriately given the current time.