Im following the burgzergarcade hack and slash tutorials, namely the day and night cycle Parts and I’ve come to a wall. When we Get to dialing down the intensity of the light, the sky box blend and the dooming effect don’t match up. I will post my code later, I’m on my phone right now. Is anyone familiar with these tutorials? Here is the actual video:
I learned alot from Petey and adopted some of that for the Day/Night cycle of a game I’m working on. I did things a little different but if you don’t mind an alternative setup, I posted full code here:
http://www.getyour411.com/unoob/daynight.html
There’s some parts that refer to moving this and that to pos 6000 or the ‘middle’ of the terrain, just move orbitControl to the middle of yours and position sun/moon according to your terrain scale.