Daz 3d Pro

This is a useful tool for various things when creating your game elements.
I use the texture atlasing tool, very useful and a nice plug in.
It also has animation tools FBX export and a host of other features.

NB, it appears to be free at the moment.

Here is a feature list of added plug ins for the pro version

DAZ Studio 4 Pro comes with:

Content Creator Toolkit

Weight-Map Brush (New) - Paint TriAxTM and traditional weight-maps for your figures.
Transfer Utility (New) - Transfer rigging, grouping, and shapes from one object in your scene to another.
Polygon Group Editor Tool (New) - Create/Edit polygon groups on any model.
Figure Setup Tab (Updated) - (previously Skeleton Setup) Define the bone hierarchy for a figure, associated geometries, and the relationships between them.
Joint Editor Tool (Updated) - Manipulate the Joint Parameters of a figure, along with the ability to create and/or remove bones.
CR2 Exporter (Updated) - Export figures to the Poser® Character (.cr2) format.
Property Editor Tab (Updated) - Mass editing of property attributes, as well as creation, deletion, grouping, ordering and linking.
ERC Freeze - Adjust property values (via Parameters tab or Presets/Poses) and link those properties to a controller; automatically calculating the scalar required to drive the properties to their current value when the controller is set to its current value (or 1 in the case of a 0 value).
Morph Loader Pro (Updated) - Quickly and easily add your own custom and third-party morphs to objects in your scene, using Wavefront Object (*.obj) files, with many more options and much greater control than the Advanced version.
ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.

GoZ Bridge For DAZ Studio 4

If you are addicted to the millions of polygons available to you in PixologicTM ZBrush®, and love the rigging and character control afforded you by DAZ Studio 4, you do not have to choose. This bridge will allow you take your model from DAZ Studio 4 to ZBrush and back, with ease. Combine the strengths of these great applications with DAZ Studio 4 Professional.

3D Bridge for Adobe® Photoshop®

Easily pose characters and objects three-dimensionally while in DAZ Studio and see automatically updated results in Photoshop.

Autodesk® FBX Exporter

FBX allows you to maximize their content creation pipeline by giving you the ability to create cutting edge content without having to worry about inter-package compatibility. It provides a powerful new way of working with 3D content from a wide variety of applications and source material providers. Support for FBX in DAZ Studio gives you access to the wealth of tools and content available through the extensive network of FBX partners.
Texture Atlas

Creating characters or models for games? Increase efficiency and performance for games and real-time performance with Texture Atlas. Texture Atlas for DAZ Studio allows you to automatically collect all of the textures associated with a selected figure, size and scale those images, and combine them into new texture groupings. Optimize the space used in the combined texture atlas to reduce the overall size of the images and improve performance in real-time applications.

Doesn’t Daz Studio 3D generate 3D animated models with extra rigging that’s not compatible with video game engines? I’m able to generate animated 3D people fine using Daz Studio 3D and Genesis models, but when I try to convert them to .obj format, then use Blender to export as .fbx with XNA strict options, I always run into issues with unexpected weight or bones, etc…

Anyone else encounter this issue?

No, DAZ CCT is a very nice Content Developertool and is not only for the DAZ figures

I rigg my own Character, even with facial bones,
in DAZ studio and it works absolutly perfect with Unity

No wonder, because obj contains only the mesh, no bones, no weight, no animation

simply Wow for this great knowledge

It’s no real wow really 'cos you need to buy their $500+ license if you want to use any of the DAZ 3D content in your games. Now you know !

I also didn’t know till I asked them if I could use their content in my game.

To use the software as a developer tool or use the DAZ figures are 2 different things.
If you use it as a tool ,as mentioned here,you need not worry about fees.