Daz 3d Static Models

I recently purchased a large scale cityscape in Daz 3d to experiment with mapping and layouts. I want to import the city to unity and I am able to do an OBJ export and carry with it all of the maps and such. The problem is half of the maps line up improperly and the other half just vanish.

Aside from purchasing the FBX exporter for Daz 3D what is the best method to export from DAZ studio 3 and the best method for importing into Unity and how to set up the files once imported?


Looks like flipped normals to me. I’m not sure if you can fix that in Daz Studio. I would import the model into Blender, save as a .blend and then import that instead. If you still have flipped normals, then you’ll have to manually fix it. You might also want to clean up the mesh, Daz content is notorious for being very “unfriendly” in games.

Having said that, you might want to also make sure the license for the Daz content you’re using allows you to use it in a game. I’m pretty sure it doesn’t.

IIRC It’s a license similar to poser, where you can use them only for non-interactive renderings, print media, etc. Rumor is that’s going to be changing in the future, to what extent I don’t know.

Since this is for educational experiments I am not as concerned about the license but this is a buyout and I paid so I have rights to it. Besides they are releasing a program that will export specifically for gaming but there is no release date as of yet.

I tried importing into blender but it crashes blender every time…

only 2 problems here, they won’t at current import correctly into unity, and second issue, is that you are in breach of their current UELA, regardless of your intent to be educational purposes only, you can buy all you want from them and render for sprites freely (you can render objects animated and use them in commercial games without an issue) you can NOT export the model and import them into a game engine like this for ‘any’ reason you want. You own the right to use the model in Daz content 3d based, but thats it. Render to a file and use as some images in your game, sure, but bring in full models, nope.

Go to turbosquid.com and buy city scenes from their, they import just fine.

http://daz.custhelp.com/cgi-bin/daz.cfg/php/enduser/popup_adp.php?p_sid=Uop9XLOj&p_lva=&p_li=&p_faqid=172&p_created=1199855688&p_sp=cF9zcmNoPSZwX3NvcnRfYnk9JnBfZ3JpZHNvcnQ9JnBfcm93X2NudD0yNjAsMjYwJnBfcHJvZHM9JnBfY2F0cz0mcF9wdj0mcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MQ**

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The EULA (End User License Agreement) for our content products allows you to use the renders from the products you use. You can make a still picture, an animation, or even use special hardware to make a physical 3D representation, such as by a CNC. You, the creator, own the legal rights to these creations.

The EULA forbids you from redistributing the geometry and the textures. You are not permitted to give a copy of the model (geometry) to another party. You are not permitted to distribute a model you derive from the geometry. You are not permitted to distribute a texture you derive from a texture you’ve purchased from DAZ 3D, except for products specifically designated as texture resources. You could use Victoria 4.1 and even create your own morphs or variations of the geometry, but you may not redistribute the geometry, both original or derivative, to another party.

Consequently, this EULA essentially forbids using DAZ 3D geometry and textures in a real-time 3D game for all practical purposes.
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You are correct and I am familiar with the EULA but the operative factor is for redistribution. I am simply new to game design. I want to learn the ins and outs of importing and exporting from Unity. There was not even plan to develop beyond that point. I simply wanted to know why I cannot figure out how to do it, however, you say the models at turbosquid work, then that is good enough for me.

I am currently in school for game art design and will get to the point I can make my own models but learning to get them in and out of engines I am all on my own.

Thanks though for all the great info!