Hi, I can’t figure out why blendshapes doesn’t work with Daz characters.
Here’s what I’ve done step by step:
-
Imported the Genesis 3 Male Daz character into 3ds Max:
https://i.ibb.co/WDPnGdt/01.jpg -
Cloned the mesh (as a copy), deleted the skin modifier, and moved some vertices:
https://i.ibb.co/nQBMjSz/02.jpg -
Added a Morpher under the skin modifier on the original mesh and picked the new mesh in the first channel:
https://i.ibb.co/HK8PtGj/03.jpg -
Exported everything as FBX:
https://i.ibb.co/4pQ1xkb/04.jpg -
Imported the FBX into Unity. As you can see, the blendshape is not there (The “Import BlendShapes” is checked in the inspector):
https://i.ibb.co/HrfxWZd/05.jpg
The strange thing is that if I delete the skin modifier in Max, the blendshape is there:
https://i.ibb.co/9G4JfcR/06.jpg
I have no idea what the problem is, I’ve tried different FBX version in Daz and in Max but nothing worked.