Daz to 3ds Max to Unity BlendShape doesn't work.

Hi, I can’t figure out why blendshapes doesn’t work with Daz characters.

Here’s what I’ve done step by step:

The strange thing is that if I delete the skin modifier in Max, the blendshape is there:
https://i.ibb.co/9G4JfcR/06.jpg

I have no idea what the problem is, I’ve tried different FBX version in Daz and in Max but nothing worked.

Ok, so I found the problem. Apparently in Max you have to add the Morpher on top of the skin and not below it. This is very strange, but it works I guess.