This is an updated tutorial for my popular Daz3D to Unity video I did last year.
This time we create a full PBR set up with AO maps baked in blender!
This is an updated tutorial for my popular Daz3D to Unity video I did last year.
This time we create a full PBR set up with AO maps baked in blender!
Thanks again! Hoping to use some of your workflow in importing architecture done with Inagoni Architools in Carrara. Not sure if the fbx from Carrara would work as nicely as the files created in Daz3D. Any idea?
There should be no difference. I export using FBX 2012 ASCII from Daz.
There is an issue when importing the fbx on Unity: materials are all grayed out, and I can change them. I can’t even find the “extract materials” option ![]()
Where did the ability to extract materials or choose a materials folder go?