hello! lately i have been reading many posts and topics about “security”. simply, the extraction of sensitive data from your own sources seems definitely to much easier. now i’m terrified, literally disappointed.
at least, how could i “protect” any request from/to MySQL? is there any real risk that user(s) themselves can send (by manipulating) such links?
example: //website/score.php?username=JohnDoe&score=10
in this forum, manys suggest to use WWWForm() instead of “plain” String variables. is this a “real” solution or just an attempt to “mask” the process?
there, my second question. let’s imagine a peer-to-peer system.
can you let users chat even if they are NOT connected to the same server?
example: //John and Jack are already playing, Tom is not.
how can Tom chat with John(or)Jack?
how can Jack know if Tom is online?
obviously many other questions can be related to this thought. i noticed this limited feature around Robocraft (indie game, developed by Freejam with Unity3D): friends can chat to each other only if-and-when they are in the menu.
shortly, is it possible to force a client to send and receive datas from two different sources? can i code and manage 2 sockets at the same time (MasterServer’s excluded)? maybe, by sending/retrieving data from another external application? @_@
i referred to this answer, but it sounded alien to me:
my stupid idea is to save/store all the “offline” messages into the database (kinda buffer) and clean it when users relog. does it make any sense?
thanks ahead time for your dealing.
-arcady87
PS. please, excuse me if my questions sound silly. be patient. thanks.