I had some *.dds files in a project set as addressable. When attempting to build the addressables for iOS, it failed saying that DXT5 compressed is not supported. I converted the files to png, imported the png textures, set them in the materials, removed the dds from addressables Group window (I tried disabled addressable option on each file and deleting from the group window), and deleted the dds files from the project. I tried update, new build script, and clean, but I always get a console error referencing one of the deleted files.
ArgumentException: Asset ‘.dds’ is not a valid Asset or Scene. Thrown from Scriptable Build Pipeline 1.14.1
I tried disabling the group that used to have the dds assets from building in advanced settings but the addressables build still fails.
Unity 2019.4.5f1
Addressables 1.16.10
Scriptable Build Pipeline 1.14.1
How do I get the addressables builds to stop referencing the deleted files @ ?