Hello everyone
I’m so excited to introduce DE Environment, this is a massive pack of shaders with additional tools such as mesh optimization and ability to bake vertex wind into most 3rd party models even if they did not have vertex wind before.
Asset Store:
https://assetstore.unity.com/packages/vfx/shaders/de-environment-183775
Webpage:
http://deenvironment.com/
Email:
contact@deenvironment.com
support@deenvironment.com
Twitter:
https://twitter.com/DeEnvironment
Discord:
https://discord.gg/W7VThzw
MAIN SHADERS:
Over 100+ highly optimized shaders covering all your project needs in one package.
billboard / cutout/ surface / stochastic / planar / triplanar / parallax / bicubic / skybox/ two-sided / water / glass / grunge / dissolve / voronoi / custom lighting / color shifting / moss / snow / rain / digital display / UI / sprite / emission / tessellation / terrain / vector displacement / melting / xray / outline / cloth / wind / detail / ++ many more
FEATURES:
Advanced Optimization
● Texture packing for single packed texture mapping ambient occlusion, smoothness, metallic,
● Advance sampling and reuse of core sampler states for best performance,
● Vertex baked ambient occlusion & translucency mapping fully supported,
● Built with (ASE) Amplify Shader Editor, ASE editor is not required to use DE Environment shaders. A large set of pre compiled examples are fully included pre optimized for the most commonly used configurations needed in your game production.
Please visit DE Environment and check documentation for a more complete listing of all the advanced features.
Modular Core Shader Construction
● A powerful set of shaders built using module construction with Amplify Shader Editor (ASE) function nodes. Modules can be added to any of the core shaders in countless configurations giving you what your project needs when you need it.
● Modules: wind / moss / snow / detail map / grunge / dissolve / rain / tessellation / vector displacement / emission / light UV reveal / color shifting / ++ many more.
● Modules for snow, moss, color shifting and emission include built-in controls for world or object space
Advanced Mesh Tools – Bake Wind Animation
● Add wind animation into any 3rd party models, easy to use with just a few clicks and your 3rd party vegetation will work with wind scripts even if models did not have any baked vertex color before.
● Baking vertex color works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Advanced Wind Controller
● Basic global controller for wind, snow & rain.
Advanced Mesh Tools – Repair Vertex tangents and Vertex Normal
● Repair game object prefabs with damaged, missing or poor vertex tangents and normal to give your assets the best possible visually correct lighting within Unity.
● Repairing normal and tangents works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Advanced Mesh Tools – Bake AO Ambient Occlusion
● Bake AO ambient occlusion into game objects/prefabs improving project performance and quality.
● Baking ambient occlusion works within Unity directly into source mesh or FBX models without the need to export into other external modeling programs.
Advance Texture Tools
● Texture combiner tool for textures packing or repacking texture channels giving your project a more highly optimized workflow.
Compatible with:
Amplify Shader Editor
AE Alexander Elert
Nature Renderer
Vegetation Studio
MTree Tree Creation
The Vegetation Engine
Sinespace
Need Help or Have More Questions?
Please visit DE Environment to learn more and or chat with us in real-time on Discord
Technical details
DE Environment is made up of two different shader packages called “DE Shaders” and “DEC Shaders”. DE Shaders are the most advance largest set and DEC is a smaller set commonly used to support to 3rd party asset developers
Supported Unity Render Pipelines – DE Shaders
Standard Render Pipeline:
● Unity 2018.04.20 or higher
High-Definition Render Pipeline:
● 10x api 10.4.0 or higher
● 11x api 11.0.0 or higher
Universal Render Pipeline:
● 10x api 10.4.0 or higher
● 11x api 11.0.0 or higher