Deactivate 3D positioned play back for streamed AudioClip

Hello,

Since Unity 2.6 not only Mono, but also Stereo sounds can be played in 3D.
I use streamed audio clip (WWW.audioClip) with .ogg stereo audio file and I need to deactivate the play back in 3D space.

If audio file was imported in an audio asset, it is possible to deactivate the “3D Sound” option for this purpose.
But this option is available only during audio import or via editor class AudioImporter (AudioImporter.threeD)

How can I play streamed stereo clip without any association to a point in 3D space ?

Thanks a lot for your help and advices

Bump. I need to do this too. Any tips?

Why not just play the clip from the object with the audio listener attached, that would be like playing the clip right at the “ears” of the game.

I have the same problem and your solution only works if you have 1 camera. I have multiple camera’s and want to hear the audio without the 3D effect, wich seems to be a problem :frowning:

yes,I need it too.
I download audioClip isReadyToPlay to play…

but…Not need 3D sound…How to kill 3d sound?