I need a way to prevent GameObjects from running until I’m confident I’ve loaded my game data and it’s all ready to go. For example if I load player data, economy data, map waypoints, etc from disk, I need to ensure those are loaded or instantiated if a new game, before my scene objects begin rendering.
Should I look for a way to iterate all scene objects to de/active them all at once? Or should I update all of my scripts to skip Start/Update calls until some “GameHasLoaded” bool is true?
I would much prefer to have Awake or Start called after I things are loaded properly, and to avoid rendering early, so the deactivation method sounds best to me, unless that’s not recommended?