Recently i’ve updated my project to unity version 2021.3.6F1, before i was using 2021.2.
After this update whenever i deactivated and activeted my canvas the mouse input wouldn’t work anymore.
I have my canvases set up like this:
Main Canvas
[Childs of Main]
Intro Canvas
HUD Canvas
…
I alternate between canvas by enabling and disabling the canvas component.
Couldn’t figure what is the real issue, i found a workaround that is disabling and after a frame enabling the sortingOverride, for some reason when i do this everything works fine.
Is this a bug? Was there something new on this new version that when i deactive and active a canvas it won’t update fully.