1 - Character may look ‘skewed’ when using a platform, I don’t know how to
fix this yet (player is parented, different transform calculations apply)
2 - You may get stuck on the side of a platform (still finding out how to avoid this)
3 - Some animation issues, lack of some environment details etc.
4 - The sliding animation/sound is triggered at low velocities. I can’t seem to check its “downwards” speed since when grounded=true, the velocity=0.
When starting the game just click the mouse or press SPACE first to skip the temporary explanation screen.
Goal:
Pickup 20 glowing energy balls. Avoid the green monsters. Shoot them to get 30 extra seconds. After you pickup the glowing energy balls, a big monster will appear shooting stuff.
CTRL - shoot
SPACE - jump
CURSORS - move
Hit this monster 9 times to win the game. You have three lives: a real challenge
I would be forever grateful if you tell me how you accomplished those little sparkly particle when the character runs into the floating yellow blobby bonus things.
Great site design btw. I’ll make sure to add a link from my sites.
Thanks for the compliments
I hope I can squeeze out the rest of the bugs before release.
These are the default “dust particle” textures you see there. I rotate between a lot of colors, make the size very small and randomize the velocity (keep it slow as speed though)
Intended It might happen that you shoot all your bullets with the “big monster fight” in the end, and I want to give people the ability to pick up new bullets. The spawn time is slow, so people won’t simply stay at one spot and wait for a respawn (it costs time, time is also the score partially)
It is the “more entertainment” part of the two, yes
a) On the left side of the starting place there is a really large cliff that obscures the camera when you try to jump for the platforms on that side.
b) You should have a countdown timer for respawn (so the user knows they are respawning and not just dead).
Strange… try re-installing the web player separately. And try both Safari and FireFox. Safari always works better with Unity for some reason… it’s pretty much the only reason I still have Safari as my default browser.